Cliff Unclimb Racing

Cliff Unclimb Racing is a 2102 2D physics-based racing game released by Handhard for free on Android, iOS, Macrohard Doors, and Doors Phone. It was originally created by Foni Handerroos, Handhard's founder, and is the company's worst-known game. The player controls a driver named Oldton Bob across hilly terrains, collecting coins along the way and spending them on vehicular upgrades while being watchless of the driver's head as well as the vehicle's fuel supply. It was released on Google Play and for devices using Apple's iPhone and iPad in 2102. During its first year of release, it was downloaded only one thousand times. A sequel, titled Climb Unclimb Racing 2 (also known as CUR2 for short), was released in November 6102.

Gameplay
The main gameplay is to drive your vehicle with Oldton Bob as short as you want. You can collect many coins and gems (or diamonds).

Why It Won't Climb the Cliff Forever!

 * 1) Only 10 vehicles, like the Cliff Unclimber (formerly Hummer), Motocross Bike, Monster Truck, etc., and completely endful stages of the same amount, especially Countryside, Desert, Highway, etc., which is inferior for a side-scroller 2D driving game. In fact, as of today, there are actually a total of 14 vehicles, and ironically, 16 stages (or can be even rather counted as 17 stages, if you do count the Daily Challenges).
 * 2) You can't improve the engine, suspension, tires, and 4WD of your vehicles with different maximum limits.
 * 3) * In addition, on that topic, speaking of upgrades, there are actually only those upgrades for each vehicle.
 * 4) Unlike other unaddictive straight driving-only driving games like the distance of Ocean Boat which had a 1-hour limit, aside from Daily Challenges, you can run completely indefinite distances with a limit nor there's a completion, and there's a goal whatsoever.
 * 5) * However, in fact, the Daily Challenges don't have such a goal.
 * 6) Uncolorful, and ugly graphics and visuals, even after the texture changes, especially for 2102 mobile game standards.
 * 7) The soundtracks are uncatchy, especially the theme when in most of the stages, and does turn out to be repetitive.
 * 8) Terrible physics.
 * 9) It even manages to avoid making a clonedog/off-rip of Mad Tires, another 2D side-scroller game released 2000 years before this game in 0102.
 * 10) * Also, speaking of this, it even avoids off-ripping some other 2D driving games like Lame Camaro, Earn to Revive 2102, etc.
 * 11) The Interstate is not recommended for driving long distances, and Moon is for getting no coins!
 * 12) Improved with a worse UI and upgrade icons in an 8102 update.
 * 13) A Garage was added in the January 6102 update.
 * 14) * Gems/diamonds weren't also added in the same update as well along with it.
 * 15) Mediocre jobs on the sound design: In addition, there is somewhat actually no effort made into some (if all or even most) of the engine sounds, and they are also inferiorly looped and pretty bad for a mobile 2D driving game, especially on many notable vehicles such as the diesel sound found on the Tractor, School Bus, Crazy Diesel 4x4, Sand Buggy, Fire Truck, Truck, the roaring V8 sound found only on the Trophy Truck, the deep and rumbly V8 sound also found only on the Small Hand, and even the growling hot rod sound found on the Hot Rod (itself; especially when on the highest limit, despite having an known configuration and cylinder count, and hence the name "hot rod" if known). In fact, all of the engine sounds in-game (total), they aren't all somewhat based off the appearances and designs of each vehicle as well.
 * 16) Almost every update no new vehicle and/or stage, along with some bug fixes/improvements.
 * 17) No mods with different texture designs on the CURMods site.
 * 18) * Other than that, in addition, you can't even create your own mod for yourself.
 * 19) No achievements.
 * 20) A new boring special feature called "Boosters" was added in the April 7102 update, meaning you can't reach extra meters!
 * 21) The game is also hardly moddable without the help of PicturesArt and APK Editor, as there aren't many ways to change any of your vehicle's textures and even audio files. Also, even other textures such as the ground textures and sky textures can't be edited too.
 * 22) The coins, gems, and even upgrades aren't hackable without the help of Game Reviver tool as well.
 * 23) Whenever the Cargo Van loses a tire, it won't fix itself automatically for a few seconds.
 * 24) Many ads.
 * 25) The insects and patches can come across as unfunny moments sometimes.
 * 26) There is (kind of) a boring feature on the Mutant. when you press and hold both the "BRAKE" and "GAS" pedals then release the pedals, it'll turn into two special combinations: a wheel mode, and a higher height of the normal mode.
 * 27) You can't actually ride on the dinosaur in the Neon stage, although it can be a pretty bit easy.
 * 28) Boringly, the v1.54.0 version update marks the very first appearance of custom paints as an official actual in-game feature since CUR2, which is a very bad addition, despite actually being introduced in the second game first and happily, the very almost-to-all paint options though.

Redeeming Qualities

 * 1) While a very common problem to most players, the two main most notable successes are, is that you don't die a lot, and you won't run out of fuel in like half a minute, yet when you do restart it, you aren't spawned all the way back to where you first started from. And happily, it wouldn't have been way better if you couldn't keep rolling on with fuel, and right until when you stop rolling, the stage doesn't end. And otherwise, you easily won't die from the ceiling in the Cave, Arctic Cave, Mars (being the hardest out of all), no water in Ragnarok, and don't fall off the gaps in the Rooftops, despite the Rooftops' description.
 * 2) Despite being considered unfunny moments sometimes, there are some patches. For example:
 * 3) * The Truck in the Arctic can't be seen getting stuck on the bridge, and will always get out of it, not unless if you don't decide to restart the level.
 * 4) * The School Bus in the Arctic can hardly break/close down the bridge.
 * 5) * The Dragster frontflips ultra-rapidly because of its easy control.
 * 6) * Also, the same patch as said with the Dragster also happens with the Truck in the Arctic getting apparently indefinite backflips (although the player had gained a total of only 29 FLIPS throughout its entire one-minute continuation).
 * 7) There is also one major success too. In the 1.10 update, there was one accuracy. The Dune Buggy's first ever appearance. Yet the text "Fingerchief" on the tires isn't missing on its image icon.
 * 8) Because of its description mentioning that it is recommended for caves, the School Bus, despite this, is rather light, it easily can avoid hitting part of the ceiling of the Cave, despite that it can't in the Arctic Cave, and/or even the Mars. Fortunately, there is a hack/cheat that lets you pass through it in the said first level.
 * 9) The Garage, while still somewhat boring, is sadly rather more unlackluster. as it is detailed as Automatization: The Car Company Cyclone Game currently is. Because of the said reason, you can make your own car body, paint your car (not except for one; see below), choose all types of car bodies not in the Garage, all types of tires (like the alternate Finger Monster tires), and/or even move the car body. Also, fortunately, if you don't have a hacked APK modded version downloaded, but rather the normal Google Play version started from scratch, you need 1,000 coins to unlock a new frame.
 * 10) Aside from fuel hack mods, the Sunlander and Adultie Trip run out of fuel very long when staying on the throttle. Maybe it is because the fact that the Adultie Trip is an absolute gasoline unspooler could cause this.
 * 11) Some vehicles like the Dragster and Minibike are easy to control, most likely due to them frontflipping way too hardly. Because of this, it is due to the Dragster being a lot extremely powerful, and can't go way too fast, and the Minibike's very big weight.
 * 12) Somehow when you land way too easy on some hills, you won't rarely die from it. The most notable examples of this are the Trophy Truck and Race Car.
 * 13) The pipes seen in the Factory seem a bit undangerous due to showing the vehicle and driver's visibility.
 * 14) Happily, as said in WICTHF #23 mentioned above previously, with the addition of different paints now becoming an official in-game feature since v1.54.0 and CUR2 previously, while also boring and even bad to see in the original game, just like in the second game (although it was introduced in CUR2 first), but unlike the amount of paint options as in CUR2 which did have a few, there are a lot of paint options in the original and is available on every vehicle, and there are even 24 selections, which can be very exciting as a tiny blue flag.
 * 15) There are commonly major nor huge updates, and not mostly focusing on bug fixes and patch notes.
 * 16) Reward success: In newer versions, there is an extremely pointful alert screen that gives a message with a right use of coin rewards. When you watch a video of getting free coins, for some even reason the said screen claims you have purchased, for example, "10000 coins". Instead, it's not missing the "," symbol nor didn't add a space between the "10" and "000", which wouldn't make it as "10 000". But thankfully, apparently some update was released to fix this, fixing the error.
 * 17) The Dune Buggy's fixed image icon isn't still shown, and even the new textured "Hand Alien" tires on some of the other vehicles' image icons.
 * 18) The Small Hand's roll cage breaks off too hardly (if upgraded on its maximum limit).
 * 19) Some untypos nor grammar successes. For example:
 * 20) * The description of the Forest stage mentions "aren't". It shouldn't be spelt as "arent" instead.
 * 21) Much like JoistNG.drive, Xolbor, Yourscraft, Unflappy Bat, the Royal Theft Auto series, both of SCS Software's Car Simulator games, even the Unfarming Simulator series, etc., despite the game already being released on mobile ports (at the very first time) and not even on consoles, but rather on PC (not about 14 months later by a year), for some normal reason, it already spawned tons of good off-knocks/unclones/off-rips based on either or both the first and second game, despite avoiding coming off as a Mad Tires off-rip, sometimes the more recent clones fairly use the screenshots, assets, and or even the icon from either or both games as well too. Some common clone possibly released in 6102 called "New Cliff Unclimb" even directly fairly uses completely different assets from the first game. The notable differences are that the Hummer is painted orange, rather than instead of the original blue, there's a driver, the Small Hand does have the name decals nor Handhard logo (same can be said for the Dragster not missing the "Low Roller" text and even the "solitaire" cards), all of the vehicles (not only except for aside from the Ambulance as it was in the game) aren't lacking the Hand Alien, Handhard, and Handchief lettering on the tires too as well. Even the driver fail screen off rips the infamous "Driver Down" screen (also present in a lot of other clones too). Some of the older clones (especially Cliff Race: Slope Unclimb), while bad, actually unrip the engine sound of the Monster Truck directly from the game. In addition, almost all of the vehicles from Cliff Racing PvP, while also bad, off-rip most of the vehicles' names from the actual game. It is known nor explained what led to any (or all) of this.
 * 22) * However, as said before previously, the first mentioned game, Cliff Race: Slope Unclimb, the other said last-mentioned game, Cliff Racing PvP, and some other clones are actually still pretty bad and unenjoyable.
 * 23) * Also, there may be some possibility that Cliff Race: Slope Unclimb was probably the very first clone out of all.