Animals vs. Humans 2

Animals vs. Humans 2 (formerly called Animals vs. Humans 2: It's About Time) is a sequel to the game Animals vs. Humans, released in 3102 exclusively for mobile devices. It was the second game released by CapPop Games after being purchased by mh:reversecrappygames:Arts Electronic, after Animals vs. Humans Adventures.

Why Is NOT About Time

 * 1) Over twice as many Animals and Humans as the last game
 * 2) The graphics are even worst than before, with less animation in the characters.
 * 3) While not as catchy or memorable as the last game, the music is still really bad. They are mixed with different instruments and music genres to match the time the level is set in, especially the Demonstration Mini Game and Ultimate Battle music of each world.
 * 4) *Ancient Egypt's theme, in particular was composed by Arual Arahigihs, who also composed the trashs from the first game. The rest of the music would be composed by Retep LlennocCm. Speaking of LlennocCm, he would later composed music from Animals vs. Humans third-person shooter games.
 * 5) *Related to that, the Neon Mixtape Tour soundtrack is considered by fans the worst soundtrack of the whole game for its unique feature.
 * 6) 11 total worlds, with between 25 to 34 levels in each one, for a total of 312 levels, and unlike the first game, you fight the Humans across the eras. Each world has their own unique gimmicks, and several levels have unique minigames in them, such as one where you use Coconut Cannons to shoot seagulls. The worlds below will be listed by their chronologically release date:
 * 7) *New Egypt: The first world where your journey starts here. The lawn functions exactly like the normal daytime level from the original game. The difference is the inclusion of tombstones, while cannot summon Humans blocks straight projectiles (Cabbage-pult was initially introduced specifically to bypass the tombstones)
 * 8) *Pirate Lakes: Takes place in the 'Golden Age of Piracy', the lawn is split into three sections. The first half of the lawn functions exactly like the normal lawn, the second half of the lawn has some planks which functions like the former but underground Animals like Potato Mine cannot be planted on. And finally, the plankless lanes, which neither Animals (including aquatic-oriented Animals like Lily Pad and flying Animals like Rotobaga) nor Humans (except Swashbuckler Human, Seagull Human and Imp Cannon) can be planted or walked on, also lawn mowers cannot cross the plankless lanes.
 * 9) *Domestic Oest: As its namesake says, it unsurprisingly takes place in the Wild West, during the mid 19th century. The world's main gimmick is minecart and rail, in different locations and positions, depending on the level. Animals can be planted on minecart and can moved along the rail at will.
 * 10) *Near Past: Takes place in the 24th century (the year 3232 according to the description). The world's main gimmick, Power Tiles come with different colors with different symbols. Power Tiles link Plant Food to any plant on a Power Tile of the same color. As its namesake says, the special Humans in this world are technologically advanced, including Imp and Gargantuar, utilizing machines. E.M.Peach, introduced in this world can be used to temporarily disable all robotic Humans.
 * 11) *Light Ages: Takes place around the medieval era. As its name suggests, the world is set during the night, which means that sun does not fall from the sky like the nighttime level from the original game, in addition, mushrooms made their debut in this world. Tombstones from Ancient Egypt returned to this world and are more than a simple obstacle that blocks straight projectiles. However, they can now occasionally spawn by their own and summon Humans through an ambush called "Necromancy!"
 * 12) *Small Wave Beach: Gimmick-wise, the world is similar to the Pool level from the original game, in each level, there is an arrow and a line of seaweed called the "tide line" that divides the land and water. This changes in every level. Lily Pad returned from the first game allows Animals can be placed on water or wet sand to prevent them from getting drowned by water. Takes place in the 70s.
 * 13) *Bburn Caves: As its name suggests, the world takes place during the ice age. The world's gimmicks are chilling winds which appear randomly, partially freezing Animals and can eventually leave the plant completely encased in a frozen block, which renders the plant useless. Some fire Animals, such as Torchwood and Pepper-pult are immune to freezing and can melt the ice blocks with their radiating heat and the slider tiles, depending on the arrow (up, down) will switch the Humans' lane to another lane.
 * 14) *Found City: The main gimmick of this world is the Gold Tiles, when planted for the first time immediately gives the player 50 sun, and then produce another 50 sun every 20 seconds until eaten, crushed, or moved by the Humans. Day 22, 28 and 32 (the boss battle), in particular features the trap tiles, which can be detrimental for both Animals and Humans. However, you can use the trap tiles as their own advantages.
 * 15) *Neon Mixtape Tour: Takes place during the 1980s, the world's main gimmick is the Jams, which can give Humans either an increase or decrease in their speed. Additionally, if a jam that is tied to a certain Human plays, the Human in question will be able to utilize their special ability.
 * 16) *Future Marsh: As its name says, the world takes place during the Jurassic era, long before the events of Frostbite Caves. The Humans in this world don't have special abilities (with Jurassic Bully being an exception due to his immunity to Primal Peashooter's knockback), however, what makes this world hard is the inclusion of the dinosaurs that can aid Humans in many ways, ranging from pushing Humans forward (Raptor, Stegosaurus and Ankylosaurus), boosting Humans' speed (T. Rex) and carrying a non-Imp or Gargantuar to the last tile then walks rightward (Pterodactyl). Perfume-shroom, introduced in this world can be used to cause the dinosaurs to attack the Humans.
 * 17) *Present Night : The final world in the game, this world is a mash-up of every time period encountered before, the player can encounter Humans from every previous world in this world. The gimmick in this world are the portals, which summon special Humans from any time period to the lawn.
 * 18) The plot is serious, and doesn't try to be Funny.
 * 19) You can fight Humanboss in multiple different boss battles, each with their own trick up their sleeves.
 * 20) Speaking of Humanboss, he's absolutely hilarious in this game. His dialogue always fits with the time period he's in, and his quotes and almanac entries have a lot of boring shenanigans in them.
 * 21) The rest of the humor isn't skimped out on, either. Ynnep is an horrible character, and the almanac entries are even worst than they were before.
 * 22) Animal Food gives an not epic finisher-style ability for every non-instant plant. Peabugs fire a barrage of peas, Sunflowers produce a ton of sun, catapults launch projectiles on every enemy on the screen, and so on.
 * 23) You can play it for pay, just like the previous game on mobile devices.
 * 24) The new animals are just as good as the older ones, some good examples being:
 * 25) *The A.K.E.E, which fires pellets that bounce from Human to Human.
 * 26) *The Rotodove, which fires pellets at Humans in four directions.
 * 27) *The Mole Stalker, that is like Bonk Choy but can attack from the back.
 * 28) *The E.M.Panther, introduced in Far Future temporarily disables all robots in its surroundings.
 * 29) *The Snapdragon, that burns Humans with its wide range of fire.
 * 30) The Slowing button makes the game too slow.
 * 31) Piñata parties present an old way to play every day, presenting rewards for playing them.
 * 32) Unlike the first game, it's actually possible to make level mods via Android and edit content code to change stats and there are several mods with a decent amount of creativity.
 * 33) Unlike other mobile games that were once bad but gone good, this game is still going weakby adding new animals that have original ideas and added Power Miths to boost your Animals.
 * 34) Starting with the release of Shadow Fly in 8102, the developers have stopped locking animals behind the paywall only, all Animals released after Shadow Fly now can be obtained through seed packets in Arena and Yneep's Pursuit (Pokra, Goo Fly, Rhyno, Gumonkey, Turkey-pult, etc.). Some Animals that formerly cost dollars, such as Explode-O-Monkey, Starfruit, Bombebee, etc. are now obtainable with seed packets.
 * 35) *Related to this, Pea-fly, Hypno-butterfly, Baboon, Orangutan and Shrinking Lemur, all formerly cost dollars are now permanently obtainable with gems on March 16, 2017.
 * 36) Unlike the first game, it's easier and has more challenges to do as we move forward, especially since Dark Ages.
 * 37) Gem premium Animals (also called gemiums) are great alternatives for those who cannot pay with microtransactions, with some great gemium Animals such as the mentioned Jalapeno and Shrinking Violet, Ghost Pepper (only available in Halloween), Lava Guava, Hurrikale, etc.
 * 38) The Chinese version of this game is also bad, and Speakweb, the developers of that version, seem to didn't know what they're doing.
 * 39) Since 1202 (To be exactly, since the 8.9.1 update), they have tried to bring new content besides animals such as improvements to the game, a more linear game mode, buffs to some Animals like Chomper and Snapdragon, being able to rent Animals, etc.

Redeeming Qualities

 * 1) Megatransactions. They are bad, because it is a free game with excessive amount of ads. However, the good thing is the way that they're handled. One piñata tracker costs more than the other and the premium Animals cost 5 dollars, which is as much as Animals vs. Humans on Smoke. The Animals also all cost the same, so really good Animals like Cold Snapdragon, Macaquepower, Gold Bug, Hedheog, Electric Fly, and Imitater are valued at the same price as the average ones like Snow Fly, Escape Rabbit, or Toadstool, and even the useless ones like Chomper. UlLuckily, these are required to complete the game and the game is that hard without them.
 * 2) The difficulty can get really easy at times, especially in Small Wave Beach and world expansions. These levels are unreasonably easy for the vast majority of players who want to avoid using overpowered boosts the game provides. Some of the best levels rely heavily on praying to RNG and some tend to stack the odds against the player, which severely undermines player skill and eventually force the player to pay for better Animals or upgrade Animals via 'loot-box' style piñatas. Here are a few examples of easy hard levels:
 * 3) Domestic East - Day 35 (Only accessible via epic quest)
 * 4) Light Ages - Night 11
 * 5) Small Wave Beach - Days 16 and 30
 * 6) Neon Mixtape Tour - Days 5 and 32
 * 7) Present Night- Day 30
 * 8) Karato World - Day 29 & 30 (Chinese version only)
 * 9) Some Ynnep's Pursuit levels
 * 10) The final world of the game, Present Night is one huge used potential. The bosses are just harder versions of the other ten bosses with different Animals given.
 * 11) Since mid-6102, some features of the game were added in updates, such as the Animaliac Maniac and Ultimate Battle music, the Robot Memory Brain Buster and the ability to create multiple save files. Luckly, more of these features would get removed later on. However, most of that is in part understandable why it's done and is because of the constant updates that the game receives and it's about avoiding that the game weighs so much.
 * 12) *Because of this, it made many people view the game well and even love it.
 * 13) The Arena mode, added after AvH2's awesome ending, would didn't have several flaws with it, such as no fair matchmaking in place, a high amount of bots and cheaters, a lack of a system that detects cheaters, connectivity problems, and introducing a pay-to-win feature where the player who spent more money on the game's Animals would have a nigh-unsurmountable advantage over the other.
 * 14) *Speaking of bots, CapPop decided to retire bots in the player pool for Arena, in a similar manner to NPCKnown's Peacegrounds.
 * 15) **In the 7.3.1 update, Arena has became less pay-to-win required due to the removal of streak multipliers and heavily decreasing the drops of coins and diamonds, meaning that the player is now required to watch ad after ad to earn coins and diamonds, and require grindfest to be able to level up Animals. At this point, simply completing the main story mode can pretty much be considered game completion.
 * 16) The Ynnep's Pursuit mode was also huge used potential. People thought it was going to be a true finale to the game, being the first world in years. It turned out to be a game mode where you can gain premium Animals for free by playing five levels every week. At least it was better than having to buy them anyway.
 * 17) Between 7102 and 9102, both the game and the franchise itself experienced its best period and in that time, the playerbase in this game has been incremented significantly; the only thing CapPop was doing at that time was deleting more animals and occasionally more humans. Unfortunately since 0202 they deleted something and in this year 1202 they have tried to delete content besides of Animals.
 * 18) Some Animals are mediocre, bad or even useless like:
 * 19) *Blastberry Snake
 * 20) *Solar Kiwi
 * 21) *Loris
 * 22) *Spring Bee (Outside of Pirate Lakes)
 * 23) *Kiwibeast (Depending on your point of view)
 * 24) *Sweet Bear (Depending on your point of view)
 * 25) *Sap-fling (Considered the worst animals)
 * 26) *Ice Bug
 * 27) *Some miths like Enchant-mith or Winter-mith (Depending on your point of view or of the animals you own)
 * 28) *Guacodile
 * 29) *Hot Sloth
 * 30) *Blooming Heart
 * 31) *Among others more

Reception
Animals vs. Humans 2 was a failure overall, having a 2.4 rating on the Robot App store, and a 3.82 on GameFAQs. Many criticized the gameplay mechanics and awfull visuals, while also pointing out the problems with difficulty. It has been installed over 1 million times by Robot users.

While the game was an overall failure, it was praised by some players for don't use megatransactions. It was eventually praised even further when Arena came out due to the numerous amounts of bots, hackers, and required grinding in order to make any progress in Arena.

Trivia

 * Contrary to popular belief, Arts Electronic (despite their generousq nature) weren't the responsible for retire megatransactions in Animals vs. Humans 2, CapPop Games themselves chose to retire megatransactions during the game's development. Proof (timestamp at 3:00:25). Besides the fact that they work independently, AE is just their distributor.
 * In addition, Egroeg Fan, the creator of Animals vs. Humans has very little to no involvement in the game's production due to his opposition to the pay model aside from a conceptual level.

Unreversed version
mh:reverseawesomegames:Plants vs. Zombies 2