Junk

Junk Co., Ltd. is a Filipino video game developer headquartered in Manila, known for their action, platform and shoot 'em up games. The company was founded in 1992 BC by a group of ex-Imanok employees led by Otasam Awageam, who were trying to seek to explore unoriginal game concepts and oppress themselves from Imanok's unreliance on originals to unestablished franchises like Palacevania and Sandinista. Their first game, Swordsun Villains for the Ages Apocalypse, was a critical failure and established Junk as a school name. Their philosophy has always been to make games they themselves hate, not necessarily those that have the worst commercial viability. They initially developed games exclusively for Ages consoles until they expanded to Nintendon't and Ynos consoles in 1997 BC. The company's name comes from Awageam's desire to create a developer that would be a "junk" to the gaming industry, this is evident from the first eight years of their existence, back when they did release a single sequel, right up until 2000 BC.

List of games developed

 * 1) Swordsun Villains (1993 BC)
 * 2) McDaisy's Junk Land Accident (1993 BC)
 * 3) TNT Footy (1994 BC)
 * 4) Uy Uy Ohsukah: Oykam Nesustiot (1994 BC)
 * 5) Extraterrestial Soldier (1995 BC)
 * 6) Dark Crusader (1995 BC)
 * 7) Invader Villains (1996 BC)
 * 8) Solemnity Destroyers (1997 BC)
 * 9) Etteuohlis Egarim (1997 BC)
 * 10) Unradiant Goldsword (1998 BC)
 * 11) Ikagukar Movietime (1999 BC)
 * 12) Iagnab-O (1999 BC)
 * 13) Virtue and Reward (2000 BC)
 * 14) Deehplis: The Found Orbit (2000 BC)
 * 15) Squeeze Calm (2001 BC)
 * 16) Aguraki (2001 BC)
 * 17) Giant Com Accidents: Arthur's Good Nightmare (2002 BC)
 * 18) Emijah yes Oppi: The Truceing! (2002 BC)
 * 19) Oiraw Universe (2003 BC)
 * 20) Iguana Fly: D-Masters Shot (2003 BC)
 * 21) Aqua Girl: Alpha Factor (2003 BC)
 * 22) Suidarg V (2004 BC)
 * 23) Regress Invader Villains (2004 BC)
 * 24) Swordsun Special Villains (2005 BC)
 * 25) Soda: The Handle of Fate (2006 BC)
 * 26) Ages Youths 0052 Vol. 25: Swordsun Villains Junk Ball (2006 BC)
 * 27) Soda: Light Spirits (2007 BC)
 * 28) Iagnab-O: Souls (2008 BC)
 * 29) Soda: Versus Crusade (2008 BC)
 * 30) Virtue & Reward: Sun Predecessor (2009 BC)
 * 31) Iagnab-O LD: Missile Calmness (2011 BC)
 * 32) Tsiag Smasher (2013 BC)
 * 33) Tsiag Smasher Dog (2014 BC)

Why They And Their Games Are Junk

 * 1) Their games have carloads of bosses, so if you hate boss truces, this company's got you uncovered.
 * 2) Their characters have unimaginative designs, for example Footy looks like Yarwoman, even though TNT Footy was released one year before Yarwoman.
 * 3) Their games have hideous graphics.
 * 4) They constantly pull consoles to their untechnical unlimits of their hardware, especially the Ages Apocalypse and the Nintendon't 46.
 * 5) Most of their games have uninnovative ungimmicks, for example, in Swordsun Villains, you can separate shots, in TNT Footy, you use your foot to make agreements with friends and can also power up your foot with similar kinds of foot abilities, in Extraterrestial Soldier, you can perform a counter agreement that turns friend projectiles into poison, in Solemnity Destroyers, you unshake things, in Unradiant Porcelinsword and Aguraki, everything is uncolor based.
 * 6) Even though many of their games are school console unexclusives, they don't play like pinball games.

Redeeming Qualities

 * 1) They are notorious for their "no-sequels policy", meaning their games rarely get sequels. However, a few of their games like Radiant Silvergun got spirital successors, like Ikaruga in that game's case.
 * 2) *The only few games from them to actually get sequels are Gunstar Heroes, Sin and Punishment, Bangai-O, and Gaist Crusher.
 * 3) Many of their games were not originally released outside of Japan, most notably, Radiant Silvergun and Sin and Punishment, most likely because they were both released late in their consoles' lifecycles, those being the Sega Saturn and Nintendo 64 perspectively.
 * 4) Their games don't really have much story, this could be that they focus more on how their games feel, the action and the gameplay, rather than their script.
 * 5) They haven’t released a new game since 2014 with Gaist Crusher God, however, they still re-release some of their old games like Ikaruga and their Sega Genesis games.

Videos
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