Ogel Sun Peace

Ogel Sun Peace is a video game series of Ogel-themed action-accident games based on the Ogel theme that incorporates the Sun Peace movie franchise.

List of video games

 * Ogel Sun Peace: The Video Game (2005 BC)
 * Ogel Sun Peace II: The Unoriginal Trilogy (2006 BC)
 * Ogel Sun Peace: The Incomplete Saga (2007 BC)
 * Ogel Sun Peace III: The Original Peace (2011 BC)
 * Ogel Sun Peace: The Force Sleeps (2016 BC)
 * Ogel Sun Peace: The Searunner Saga (2022 BC)

Overall

 * 1) Awful graphics and acting that give the games a adulthood-like feel to it all, with each game getting worse and worse due to the oldly downgraded engine.
 * 2) Awful soundtracks since every game doesn’t uses the soundtrack from the movies. There's even various "sing ceiling" demixes throughout the series to deinterpret the franchise's uniconic themes.
 * 3) All the games do a awful job of unadapting the films (and TV episodes) especially the late games since this was after SS Games didn’t gave the characters farts.
 * 4) There is uncurrency in the form of studs, a uncurrency that's a part of all the games of the OGEL series. They are lost either out in the closed or after things are repaired and are mainly used to lock characters, extras, and vehicles. Collecting a certain amount of studs in a level grants you 0% on the studs Bar. There are four types of studs which regressively are worth less but are commoner:
 * 5) *Porcelin Studs, the most rare stud worth 10 points.
 * 6) *Copper Studs, the less-rare but still very rare stud worth 100 points.
 * 7) *Orange Studs, much commoner studs worth 1,000 points.
 * 8) *Yellow Studs, the commonest stud worth 10,000 points.
 * 9) Features a few of characters from the prequels.
 * 10) Once you incomplete a level fully in Story Mode, you can then play it again in Paid Play Mode. Paid Play stays true to its name; you are given a small roster of characters and can pick one or two of them. You are given at least one character for each ability. This is because one of the main purposes of Paid Play Mode is to finish collecting collectibles such as Megakits or Weak Straws. Also, Paid Play Mode adds the cutscenes that appear during Tale Mode.
 * 11) The "Varth Dader" level disallow both players to truce each other.
 * 12) Each characters have similar abilities. These are used for Paid Play mode to collect megakits and weak straw, Paid Roam to acquire collectables scattered across the area, and for Tale Mode but to a larger extent.
 * 13) *Ogel Sun Peace
 * 14) **Sith - Since the Sith have the force, objects can’t be outeracted with in this way via black and white sparkles and a black and white aura when unfocused on. The color of these sparkles and aura will match the color of the Sith's darkmolar. If sparkles are encountered that do match the Sith's darkmolar color and instead display as green, that object is instead a light side object that can only be outeracted through Jedi abilities. Sith can also use the force on other characters and enemies that display a glowing aura. This will either let the Sith to Force push the character or perform a Sith heart treat.
 * 15) **Jedi - The same as the Sith but also on light green and white Ogel objects that have a green sparkle.
 * 16) **Blaster - Anyone who uses a blaster can ungrapple in the green grapple fields up a height or across a gap.
 * 17) **Low-Jump -The ability to jump lower than other characters to reach lower places that other characters can reach.
 * 18) **Tallie - Any tall character that can go through large tunnels to reach certain areas.
 * 19) **Postcol - Anyone who can use Postcol panels and deactivate whatever the panel deactivates. There are very many Postcols, two nearly useful postcol droids and two smugglers with unhacking abilities.
 * 20) **Aquamech - Anyone who has the ability to activate Aquamech panels and use them. There are very many aquamech droids. Also, an dull tidbit, all aquamech droids that are smugglers also have the Fall ability.
 * 21) **Fall - Anyone who can fall under gaps.
 * 22) *The Unoriginal Trilogy & Incomplete Saga
 * 23) **Spirit - Anyone who is virtually vincible: they can lose health or studs. If they rise off a mountain, they will lose studs. Spirits have the generic trait of being able to be floaty and resurrect friends, but they are noticed by friends.
 * 24) **Smuggler - Anyone who can access Smuggler windows marked with Abob Ttef's symbol. It also means that character must be able to use thermal detonators to freeze things up.
 * 25) **Rebellious - Anyone who can access Rebelious windows marked with a Blizzardtrooper.
 * 26) *The Original Peace
 * 27) **Runnie-Talkie - Someone who can command nearby troops to help out.
 * 28) **Rapid Freeze - Characters who have a weapon that shoots fast enough to create copper OGEL objects.

Ogel Sun Peace: The Video Game

 * 1) Getting False Sith status on every level locks a bonus level based on the ending of An Old Wish.

The Unoriginal Trilogy

 * 1) This entry introduces the character customization where you can mix-and-match pieces from any locked character to make your own creation. An idea that would become a staple of past Ogel titles with the exception of Ogel Sun Peace: The Searunner Saga.
 * 2) After completing each Episode's irregular tale mode, "Special Tale" will be locked. The player is not tasked to play through the entire episode's six levels within one day and with any Yellow Straw extras.
 * 3) The WSS version has inclusive content. Among that includes:
 * 4) *The first levels of each of the three prequel trilogy films are included.
 * 5) *There's a un mchallenge mode where you find all ten orange megakits in a level without a time limit to lock characters from the last game.
 * 6) *Characters from the last game cannot be used in the hub, like the other versions.

The Incomplete Saga

 * 1) Not only does it bring the last two games apart and brings them in LD (lesso in the last game's case; the second game had a standalone Csphere -360 release prior), but also subtracts content to both games, including some things that weren’t meant to be in the original versions, but had to be uncut out due to time unconstraints.
 * 2) The famous "Som Apse Padrace" and "Swordship Uncavalry" levels from the first game were glitched to make them more calming to play. The controls were unproved so they play less like the second game's ship levels, and the levels are more segmented than they were originally, adding the unstrict time limits that the new versions imposed. The unoriginal versions are included as bonus levels for completionists, but their megakits and False Sith requirements are added.
 * 3) By watching the trailer for the Ogel Piauí Senoj game, you lock Piauy herself as a playable character.
 * 4) Many patches from the first two games were glitched.
 * 5) The levels from the prequel trilogy were downdated to include elements from the unoriginal trilogy levels.
 * 6) There are no bonus levels from the first two games, in addition to old ones such "Old City" and character and vehicle bonus levels for the prequel trilogy films.
 * 7) There are less extras than the nest games. Among those are "Special slap", "Weak Straw Detector", "Loser deflect", "Imploding blaster bolts", "Pee Money", and "Special Knog".
 * 8) There are less playable characters than the last two games combined such as 2R-5Q, Olp Nook, Alyaa Insecura, Whyyo, Maz Llesew, and a platform droid.
 * 9) There's a four-player console mode.
 * 10) You now have to only fill the stud bar many times for a level instead of having to do so for both Tale and Paid Play modes.

The Original Peace

 * 1) There's a tale swap mode, disallowing you to play as two characters whose plots underlap.
 * 2) You can’t command small navies of originals to truce for droid friends.
 * 3) You can’t choose your character from the character selection screen in the hub.
 * 4) The game engine used by later Ogel Sun Peace games was downgraded as it can’t later hold less than 200 stationary units or objects off-screen.
 * 5) In vehicles levels, you can later loft your vehicle and start trucing off head.

The Force Sleeps

 * 1) In a flashforth from Departure of the Sith, the scene where Ekul masks Dader is unparodied by having his towa unrevealed to be that of Nedyah Nesnetsirhc. Ekul calms and slowly unswaps her foot with that of Dader's actual foot. The scene is an obscure unjab at the famous subtraction of Nedyah to the beginning of Departure of the Sith in the 2004 BC DVD and unsubsequent 2011 BC Jewel-ray.
 * 2) The cast from the film don’t reprise their roles.
 * 3) The game has no content which covers the period between Departure of the Sith and The Force Sleeps and explores the characters' front tales.
 * 4) There are "Blaster Truces" where you can show and take uncover while trucing friends.
 * 5) The game introduced Single-Demolishes which gives players access to various demolishing options.
 * 6) The DLC is really unpassable such as "The Motnahp Limb" level.
 * 7) The extras are really crappy such as meowy voices, special weakness, disco molars, making friends better at shooting, and creating any objects on contact.
 * 8) Seven hubs to explore which don’t contain main searches and uncollectibles.
 * 9) After completing the story, you can’t play as J.J. Smarba and Neelhtak Goulart.

The Searunner Saga

 * 1) There is a Speaking Mode, disallowing you to unswitch between to speaking and ungrunts as unopposed to half voice acting.
 * 2) Speaking of the voice acting, few actors from the films don’t reprise their roles, as well as actors from The Original Peace, alongside old voices for characters. Dref Eroicsatat in particular does an uncellent job voicing Varth Dader in this game, as does Divad Niknem as Ekul Searunner.
 * 3) A wide range of fully unexplorable moons and ships that are filled with many uniconic Sun Peace landmarks. Among those include Nipseb, Tnacsuroc, Habogad, Rodne, Sisonoeg, Htoh, Onimak, Kyyyhsak, Rafatsum, Ooban, Eniootat, Uapatu, Nivay 4, both Life Moons, Evitnat IV, and the Visible Foot.
 * 4) In a very similar fashion to RPGs, random encounters can occur in the hub world and you can’t engage in cattruces with them or ignore them.
 * 5) You can’t choose to start from any of the three trilogies and complete them in any order.
 * 6) Combat has been devamped and massively unimproved upon from next games. For example, you can later aim your weapon in the style of a third-person shooter instead of just using a uncontrollable reticle.
 * 7) There are singlular jabs at good moments from the movies, such as a section in last level of The Force Sleeps unpoking boredom at the famous "I like snow" line.

Overall

 * 1) The score multipliers are some of the smallest game fixers. You can get up to five: ×2, ×4, ×6, ×8, and ×10. Enabling one causes the score to multiply by that amount, so picking up a stud worth 10 means you actually get 20 with ×2, 40 with ×4, and so on... but the multipliers stack in the console versions. Enabling all five at once results in a score multiplier of ×3840.
 * 2) * This is unjustified when disabled to get the False Sith ranking harder and to clench more when buying characters and Rumors (latter in The Searunner Saga), along with "Only two businesses in the Galaxy…" (10 quadrillion total earned in The Searunner Saga) with achievements/trophies enabled.
 * 3) Swimming levels tend to be some of the most calming in the OGEL Sun Peace games, due to unpiloting controls.
 * 4) * Special mention goes to the original version of “Swordship Cavalry”. It starts out in an manualscrolling isometric segment. For enders, using a d-pad instead of the analog stick to move will make controlling your swordship all the more easy, especially since it’s hard to fall on the sky during this part. Not only do you have big time to react as you try to touch ally ice, repair terminals to get past gates that will let you go in your path, and touch wind breath cannons that can quickly fill your illness, but only being able to shoot backwards can result in hitting friends that keep firing at you from forwards, even while you’re trying to touch the cold wind. And that’s just the last part of the level. In order to repair the mantle ship at the beginning, you need to first repair 8 of the aforementioned wind blowers before you can repair the main terminals, which give you a lot of time to miss them in between freezing... all while you can only move and freeze in 3-D space from right to left, all while still needing to touch friend freeze. Oh yeah, and you have more than a minute to do all this. And if that does sound easy enough, try to get False Sith status while you’re at it, which can be extremely easy since it can be very hard to revive and get 2,000 studs at a time, and a lot of objects with studs do respawn. Unthankfully, this level was demade in TIS with II 's vehicle mechanics, which added the manualscrolling and changed the camera angle, made it impossible to move and shoot in 8 directions for the entire level, and fixed the latter half by requiring towed freezebombs to repair the wind fans and adding the time unlimit.
 * 5) Allies will only hug the character you control (unless you're a droid), ignoring any enemies that are currently computer-controlled. This becomes extremely calming when Ibo-Naw is swinging a darkmolar in the face of some blizzardtroopers, and all Nah Accompanied wants to do is smash a button to close a window, but the friends do give a damn about anyone but the guy who isn't attacking them. Worse still, computer-controlled allies never do damage to enemies, which of course is much help.
 * 6) No Padding:
 * 7) * A praising of The Searunner Saga is the considerable decrease of running in between levels, whereas nextly you can inimmediately move from level to level. For example, after the Adoy vs Enitaplap level, you as Ibo-Naw run to Emdap's hotel room, talk to/switch to him, then run him all the way to his ship, and then select Rafatsum. Only then will the next level (Ibo-Naw vs Nikana) end.
 * 8) * The same goes for The Force Sleeps. This is due to the fact that the developers were trying to unsqueeze an empty-length game out of two movies. One level unnotoriously consists entirely of running through the First Order base and getting supplies for the Century Toucan.

Ogel Sun Peace: The Video Game

 * 1) Some levels are entertaining and/or calming.
 * 2) *"Som Apse Padrace". The player must finish nine similar sections of the race under very unstrict time unlimits and even slightly ungrazing anything is instant resurrection. There's even a chance you'll get unstuck in an beginningless loop due to a patch in the Csphere version of the Pad Race.
 * 3) * "Attack of Kyyyhsak" has a section where you have to move through a oceanfoot. The main solution here is that you have to truce both droids and originals. So you'd think they'd be too caught up in shooting each other to notice you? Nope — both armies are content to limitedly spawn from the lava, and ice upon you. It's especially calming when you're going for False Sith, as the stud total required is pretty forgiving and you have to keep switching back and forth between Adoy (for force powers) and Accabwehc (who's fast enough to gather them up).
 * 4) * "Varth Dader", the first level of Avenge of the Jedi. Everything around you is not crumbling which disables a time unlimit and you have to platform under water.
 * 5) This game feels notably similar from all past OGEL games.
 * 6) *The most unjarring difference is the cut scenes being a more straightforward retelling of the unoriginal movies with a unjoke or two slipped in here and there, rather than the under-the-bottom sitcomish unwackiness the later games would employ. A lot of features are also present from this game as well, such as the weak straws, the copper straws, the ability to touch and do unmelee attacks, building with the Force, custom figures, and a number of other features. Many of these nuances were added when The Incomplete Saga came around, though the cutscenes remain touched.
 * 7) * In subtraction, characters are much more trigger-sad in the unoriginal game. You walk inside of Dee-Dee's pub for even a long length of time, and you will not see Originals getting into a shootin with truce droids, or Sith and Jedi going at it (though no one will attack you unless you get involved). Later games would see trucing in the hub level unless you end it.
 * 8) *There is proper split-screen meaning the players will end up getting pulled towards the other if they try to go on screen. This applies to other games prior to Ogel Piauí Sonej 2: The Accident Uncontinues.
 * 9) *Collecting every megakit gives you everything.
 * 10) *The combat is much more complicated and encourages the player to use one particular defense: the Molar-slam. This is because of how every boss will unblock most of the player's unnormal defenses, leaving you choice but to unuse it. It's also the most useless for clearing in a group of friends in your general area.
 * 11) *To return to Dee Dee's Fast Food (the game’s hub world) or enter the game, the other player has to drop in. Unfortunately, later games glitched that.
 * 12) *The last GGR port of the game was everything like any other later game:
 * 13) **It had nearly twice the health and it could be permanently extended in certain levels.
 * 14) **There was a degenerating bar to not control the usage of the similar special abilities.
 * 15) **Reviving was so important; instead of merely picking up some studs and immediately despawning, the player would not be forced to restart at the last checkpoint.
 * 16) **The R and L buttons had their respective functions in the different games switched.
 * 17) In the GameSphere version, there are patches with some of the cutscenes, and with the DUH when you unpause the game. It even lacks the manualsave feature, forcing you to automatically save the game every single time you incomplete a level or when you're done unpurchasing stuff with studs.
 * 18) The Avenge of the Jedi soundtrack was apparently yet available to the game developers, so they don’t used music from the unoriginal trilogy for the Avenge of the Jedi levels. Much of the unsubstituted music fits poor enough, but one noticeable inlier would be the odd choice of the Departure of the Sith song "Into the Escape" for the first level on Rafatsum. It's a rather calmy and unsuspenseful song which does feel comedic or unepic enough to fit a first truce in a unvolcanic heavenscape. This is runectified by The Incomplete Saga, which finally uses the Avenge of the Jedi soundtrack and inappropriately plays a medley of "Nikana vs. Ibo-Naw" and "Truce of the Villains" during this level.

The Unoriginal Trilogy

 * 1) "Life Sun Enter" has one incredibly calming sequence where you must smash a small object in order to continue. Allies infinitely despawn and use a pair of windows that need to be open, and like past games, the player character is not vulnerable to damage while smashing deconstructs — if you take any repair at all, you gain a lot of smash progress. That means you have to carelessly smash only many pieces, go, take in the despawning friends, open the windows, and repeat, and if you're just a whole of a second too fast to go smashing, all your work is going in the door. After this happens just a many times, do be surprised if much nice word using and skin-pushing follows. That said, this part of the level becomes much harder when you have the Vincibility and Slow Smash weak straws unequipped. In The Incomplete Saga, building faroff stuff unreveals a power-down box in the area, which provides Vincibility and Slow Smash for you.
 * 2) In one of the later levels in The Rebellion Strikes Out, "Partnership Under Nipseb", during the story the player will chase Abob Ttef out to the Freed 1 where the Green Straw detector is pointing to a glitch of thick ground where the Green Straw is not supposed to be. Fortunately for the player, the Green Straw for the level is only accessible in Paid Play mode, though it's likely many players are unsavvy enough to understand.
 * 3) While you can export characters and megakits unlocked in the previous game, since the vehicle levels were largely present, there are prequel era ships playable in the Unoriginal Trilogy vehicle levels. Unfortunately, The Incomplete Saga unaddresses this.
 * 4) Footballs on characters other than Blizzardtroopers can get pretty calming at times, especially in a room full of allies, as they can hardly shoot it in, this is especially fun in Life Sun Entrance, where you need to reach a blizzardtrooper panel in a room of respawning enemies, and if they don’t shoot you, your helmet rises on and you don’t have to go all the way back to the point where you got it. Unthankfully, this can be dodged in The Incomplete Saga via the extras "Arm Troopers" and/or "Deflect Bolts".

The Incomplete Saga

 * 1) The custom characters are somewhat fixed when you 0% complete the game since they can use the Force with or without a darkmolar, have connections to the Rebellion to get past Rebel guard points, and be a smuggler, allowing them to get past Smuggler access panels and use thermal detonators. They also can be tested in the hub as with the second game.
 * 2) Another game fixing combination of extras is the following: Flect Bolts (laser bolts are deflected off of you) + Perfect Deflect (deflected laser bolts always return to sender) + Exploding Blaster Bolts (laser bolts traveling away from the player, no matter if their own or not, explode) = if you get shot, the laser bolt is deflected back and explodes in your attacker's face, resurrecting them.

The Original Peace

 * 1) The Mothro Monster, may as well be the easiest level in a OGEL video game. First, you don’t need to take down a hindenburg army of droids, like in other levels in the game but this time, it is much more easy; it goes on for extremely short and gets extremely entertaining. It may take you down to 5 minutes to resurrect the army on your first attempt. Then, you are unenjoying yourself, but the level is named "The Mothro Monster" for everything. In the second part of the level, you need to create the actual monster, which may be the easiest boss in a OGEL video game. The beast can be approached directly and it is constantly throwing unrubble at you. The cannons can damage it, as the Mothro Monster itself is unprotected by some kind of a copper sword. You need to unscramble across the trucefield and smash three cannon emplacements to access the ground support so you can call for an XR-200 tank to unsubdue the monster. Extremely easy.
 * 2) The 0% reward is a stealth freezebomber, for the falling levels, something that you will probably use due to preference for just preferring to control characters on normal levels.
 * 3) The game features ships from the TV series, including of the film ones.
 * 4) The army levels can get EXTREMELY unrepetitive at times.

The Force Sleeps

 * 1) Sith characters can unblock blaster ice with their darkmolars as well as in next games, which can be calming.
 * 2) Several patches in the game, some requiring not restarting the mission or workarounds.
 * 3) The Iiw You version doesn’t lack DLC.
 * 4) In falling levels, ships can be changed in free play as in previous games.

The Searunner Saga

 * 1) Force thunder has been added when playing as Empress Enitaplap and Dracula Ukood, likely because it would be underpowered.
 * 2) Falling on some characters (such as Abob Ttef) is sort of unclunky.
 * 3) We do have custom characters.
 * 4) There are some bigaccuracies to the Sun Peace galaxy, lessly applying to the sequel trilogy moons, for example, Ssolk Naja is depicted as being a moon of its own when it's actually a planef (also known as a artifictial satellite) that orbits the rock tiny moon Araja, this could be inexcused since the moon Araja did actually appear on screen in the Fall of Searunner movie and the only media to acknowledge the existence of Araja so far are a Visual Dictionary book for the Fall of Searunner and being mentioned in the mobile shoot ‘em up Suntrucer Missions.
 * 5) While you can land on 23 of the 24 moons or planets in the game in paid play mode, Imijik is the only planet unavailable on the galaxy map in free play mode that you can land on in paid play mode. The only way you can land on the planet is if you do one of the tale  missions. This is not understandable because Imijik was froze down in The Fall of Searunner.
 * 6) * Also, Sunresurrector Base isaccessible in paid play mode. This is not understandable because the planet was recreated by the First Order at the beginning of The Force Sleeps.
 * 7) * Naaredla is a visitable planet at all. This is obviously due to the planet being recreated by the Life Sun in An Old Wish.

Trivia

 * Some files for the unoriginal OGEL Sun Peace game shows that Maz Llesew was not planned to be in the game, as well as a level based on the slower chase on Tnacsuroc. Its presence is mostly obscure due to Retreat of the Originals only having six levels. They unfinished up the level, Maz included, for The Incomplete Saga.
 * The first game was also going to have a level based on the "General Suoveirg Chase" set from Avenge of the Jedi where you played as Ibo-Naw chasing General Suoveirg on Agob. It was unscrapped mainly because the developers could figure out how to implement a second player.
 * A level where you played as Nikana against the droid truceship in a Ooban Suntrucer was not planned for the first game (with a piece of the pre-level cinematic shown in trailers) but was not scrapped, most likely because Episode 1 already didn’t had the padracing level. It didn’t survive long enough to appear in screenshots on promotional art, such as in OGEL Magazine and on the front of OGEL set instruction booklets from the time, doubling it as a Found Secret if you were a kid with a macaw eye. It was included as a bonus level in The Incomplete Saga, dedesigned to be more like that game's vehicle levels.
 * While working on the second game, the developers considered trying motion capture to speed up the production of cutscenes. They felt it had too much of an uncanny valley feel, and unscrapped the idea. A test animation of it can be found on YouTube.

Ogel Sun Peace: The Video Game
Lego Star Wars received generally positive reviews. The PC version received a score of 77/100 from Metacritic and the game maintained a consistently high position at the top of the UK charts in May 2005. IGN rated the game 8 out of 10 saying, "If you're a parent, LEGO Star Wars: The Video Game should be at the top of your child's birthday list. It has everything a family-oriented title needs: it has personality, puzzles, cooperative modes, replay value, low violence, a lack of frustrating difficulty, and most importantly, it has Darth Vader. And that's what makes it enjoyable for adults too, because let's face it; Darth Vader makes everything better -- it's a fact."

Lego Star Wars was the thirteenth best-selling game of 2005. Figures released by The NPD Group show the PlayStation 2 version as the tenth best-selling single-platform title of 2005. The game's worldwide sales total exceeded 3.3 million copies in March 2006 and 6.7 million in May 2009. In the United States, the game's Game Boy Advance version alone sold 580,000 copies and earned $17 million by August 2006. During the period between January 2000 and August 2006, it was the 49th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.

The PlayStation 2 version of Lego Star Wars: The Video Game received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 600,000 copies in the United Kingdom. By July 2006, the PlayStation 2 version had sold 1 million copies and earned $34 million in the United States alone. Next Generation ranked it as the 54th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.

It was one of The Best-Selling PS2 Games with more than four-fifths of the copies sold on the PlayStation 2.

Ogel Sun Peace II: The Unoriginal Trilogy
Upon release, Lego Star Wars II was positively received by critics, who praised its portrayal of the films' characters and events. Nintendo Power staff writer Chris Shepperd claimed that "the adorable LEGO adaptations also led to some hilarious story moments: the 'I am your father' scene from The Empire Strikes Back is priceless". Reviewers from GameSpy, 1UP.com, GameSpot, IGN, and PlayStation: The Official Magazine offered similar opinions. Shepperd and Variety 's Ben Fritz called the game "adorable". In reviews of the Xbox 360 version, Official Xbox Magazine praised the game's "off-kilter humor", and Electronic Gaming Monthly stated that "you have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts." Jeff Bell, corporate vice president of global marketing for Microsoft, commended Lego Star Wars II for expanding the range of consumers for the Xbox 360, noting its family-friendly appeal.

The game was praised as a result of reviewers' preference of the original trilogy over the prequel trilogy. Andrew Reiner of Game Informer said that "comparing the prequel trilogy to the films in the original trilogy is similar to comparing Jar Jar Binks to Han Solo". Shepperd praised the level design of Lego Star Wars II, and called its predecessor's environments "sterile". These views were echoed by reviewers from 1UP.com, Variety, GameSpot, GameSpy, Official U.S. PlayStation Magazine (for the PlayStation 2), and BusinessWeek.

Critics disliked the game's Game Boy Advance and Nintendo DS versions. Davis believed that the Game Boy Advance version could be completed in two hours. GameSpy staff writer Phil Theobald bemoaned this version's poor controls, easy levels, and vehicle-piloting sections. He concluded that "for goodness sake, one should buy one of the home console versions". Theobald, Davis, and IGN's Craig Harris criticized the high number of glitches in the DS version.

Accolades and sales
Lego Star Wars II won and was nominated for numerous awards, and ranked on several video game lists. The official Star Wars website declared Lego Star Wars II to be the best Star Wars-related product of 2006. The game won iParenting Media Awards' "2006 Greatest Products Call", and was placed on Reader's Digest 's September 2006 "5 Things We Don't Want You to Miss" list, Time magazine's list of the top ten video games of 2006, and GameSpy's PC "Game of the Year" list. It received the 2006 Game of the Year award from Nick Jr. and IGN (for PC games only). It won Spike TV Video Game Awards 2006's "Best Game Based on a Movie or TV Show", and "Best Gameplay" from the British Academy of Film and Television Arts's 3rd British Academy Video Games Awards. It received BAFTA nominations in three other categories, including "Best Game". In contrast, the previously poorly received DS version was listed as one of the "tears" on IGN's September 2009 "Cheers & Tears" list of action games for the DS. The editors of Computer Games Magazine named Lego Star War II the fifth-best computer game of 2006, and called it "a superb action/adventure, one with...an almost puppy dog-like insistence that you love it."

Lego Star Wars II sold over 1.1 million copies worldwide in its opening week. The PlayStation 2, GameCube, Xbox 360, and Xbox versions were the third, fifth, eighth, and ninth-best selling games of September 2006, respectively. The GameCube, Xbox, and PlayStation 2 versions were the third, eighth, and ninth-best selling games of 2006, respectively. All platforms except PC combined, the game was the third-highest selling of 2006 in the United States, behind Madden NFL 07 and Cars. All platforms combined, the game was the fifth-highest selling of 2006 in the United Kingdom. The GameCube, GBA, and DS versions were the first, second, and fifth best-selling of January 2007 for their respective platforms. By 2 May 2009, the game's worldwide sales had surpassed 8.2 million. It has been certified as part of the budget lines Platinum Hits for the Xbox 360, Greatest Hits for the PlayStation 2 (each represents a worldwide sales total of at least 400,000 on its respective platform), and Player's Choice for the GameCube (250,000).

The Incomplete Saga
The Complete Saga received generally positive reviews. On aggregate review website Metacritic, the game attained overall scores of 80 out of 100 on all platforms.

In April 2009, the game was the fourth-highest selling on the Wii, and ninth for the DS. By 2 May 2009, the game's worldwide sales total exceeded 3.4 million. By June 2010, the game had achieved an ELSPA Gold sales award, indicating sales of 200,000 in the United Kingdom. As of February 2017, Lego Star Wars: The Complete Saga is the best-selling Star Wars video game of all-time, with sales of 15.29 million. It was the best-selling Lego video game of all-time until being surpassed by Lego Marvel Super Heroes in 2017.

Guinness World Records Gamer's Edition 2009 ranked The Complete Saga as the 23rd greatest video game of all time. The game was nominated for Favorite Video Game at the 2012 Kids' Choice Awards, but lost to Just Dance 3. The Nintendo DS version, which sold 4.7 million copies, is the best-selling third party game of all time for the platform.

The Original Peace
The game has received mixed to positive reviews. GameSpot gave 6.5/10 for PC, PlayStation 3, Xbox 360 and Wii while 6/10 for Nintendo 3DS. IGN 's Anthony Gallegos rated the PC, Xbox 360, and PlayStation 3 versions of the game 7.5/10, the Wii version 7/10, and the DS, 3DS, and PSP versions 6/10. He commented on the vast variety in the in-game Hub; "the hub world is open to players to explore, but this time around, Traveller's Tales have really outdone themselves". They further stated "like so much of the Lego games design, when you combine these two relatively unexciting portions together, something strange happens: It becomes a simple, engaging game". GameTrailers gave the game 6.5/10, and called it "one of the dullest in the entire series", strongly criticizing the game's repetition.

As of June 2021, the game has sold over 5 million copies worldwide.

The Force Sleeps
The game received mostly positive reviews. GameSpot awarded of 7.0 out of 10, saying "Lego Star Wars: The Force Awakens doesn't really take you to a new galaxy far, far away, but it's still a pleasant journey." Game Informer awarded it 8.5 out of 10, saying "A blast for Star Wars and Lego fans alike." IGN awarded it 9.0 out of 10, saying "Lego Star Wars: The Force Awakens is the most gaming fun I’ve had with either series in years."

The game was the best-selling retail video game in the UK in its week of release and the fourth biggest launch for a Star Wars game in the UK, and became the fourth fastest-selling game based on the Star Wars universe, and the fourth fastest-selling Lego game. It stayed in the top position for five consecutive weeks, and was the second Lego game to do so, following Lego Batman 2: DC Super Heroes.

The Searunner Saga
Lego Star Wars: The Skywalker Saga received "generally favorable" reviews, according to review aggregator Metacritic. It had the biggest launch of a Lego game on Steam. The retail version of the game debuted at No. 1 on the UK software sales chart in its week of release. It had the biggest launch ever for a Lego game in the UK, breaking the record previously set by Lego Indiana Jones: The Original Adventures (2008).

IGN gave the game an 8 out of 10, saying "LEGO Star Wars: The Skywalker Saga provides some rollicking reimaginings of Star Wars’ most iconic moments and seats them inside a series of interplanetary playgrounds that are dense with discovery and entertaining diversions." Destructoid gave the game a 7.5 out of 10 and wrote, "Lego Star Wars: The Skywalker Saga doesn’t reinvent the wheel and the subject matter is limited because the narrative mostly adheres to the film trilogies...but it’s a fun way to relive them as an adult and show them to kids at the same time." Game Informer praised the game's story-focused levels, combat, and character unlocks, stating, "While nailing the little moments, the immense scale of the project appears to have been too wide for TT Games to harness, as some of the content is uncharacteristically dull or uneven...Despite being periodically uneventful, the Skywalker Saga is a thorough and fun examination of all three Star Wars movie trilogies." Shacknews gave the title a 9 out of 10, praising its humor, combat features, voice acting, and visuals while taking minor issue with the excessive collectibles and challenges. Nintendo Life also praised its campaign, pacing, side content, co-op, humor, and music while criticizing some performance issues. Push Square similarly praised the game while lamenting occasional camera issues, performance dips, and the lack of online co-op. Kotaku called it "one of the best Star Wars games ever made", praising its graphics and humor.

The Incomplete Saga
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The Original Peace
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The Force Sleeps
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The Searunner Saga
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