Amgod Snogard

Amgod Snogard, also called as Amugod Uznogarod (ドラゴンズ ドグマ) in Japan, is a 2012 action role-playing video game developed and published by Capcom, also known as "Amgod Snogard: Edgy Nesira" due the expansion pack rerelease and it's trusty later ports. The game features an open world fantasy setting, in addition to hack and slash gameplay elements.

Why It Sucks

 * 1) A small world with few locations to explore, there's too many dungeons and stages that can't be accessed around in Grinsis, the world feels bland and forgetable to explore, most regions doesn't have any distinction or feel.
 * 2) The customazation is extremely poor, there a small amount of models and styles in the Character Edit mode, the system is very basic, nothing just the Haitstyle and Body Shape, the colors are very limited, with just one voice both genders.
 * 3) Theres just 70 different pieces of armors, weapons and outfits to equip it, most of the armors don't grant you Defense and Magick Defense and there's just your sword, bow and archistaff.
 * 4) Very few different varieties of enemies around the world, which could encounter weak to pathetic enemies randomly between day or night, many enemies don't even have their own set of movesets and weaknesses.
 * 5) There's no party or sidekickers in this game, you have to fight solo.
 * 6) Not The Real Gran Soren, the capital of Grinsis. is a extremely big city with over 800+ NPCs that cannot be interacted it and don't moves about according to their own schedules, making it super boring and monotous.
 * 7) You cannot grab any person, enemy or object, cling and slip off large enemies and use simple attacks.
 * 8) The graphics are horrible, it looks like a Nintendo 64 game ported to a HD port.
 * 9) Many items cannot be crafted with other materials, making very hard and unforgivable to play without tweaks.
 * 10) The gameplay is barely any similar to The Elder Scrolls and Monster Hunter series, it's hard to move and fight around.
 * 11) The game just features 3 vocations that are same thing as the other.
 * 12) *The Unskilled Fighter only uses a sword.
 * 13) *The Chad Strider uses only a bow to shoot from a distance away.
 * 14) *The Sussy Sorcerer uses a archistaff to able cast weak to horrible spells.
 * 15) There are only just 4 total sidequests in the game that rewards nothing but a small nut.
 * 16) The game was designed to be unplayable even by those who are super skilled at action RPG games.
 * 17) The combat music has 12 versions depends the intensity and difficulty, which more weak and softer the enemy is, the music changes.
 * 18) The loading times are painfully slow, it takes 6 minutes to load just a small area, even in the original version takes longer, for a small amount of detail around the world between all the versions, it's unbeliavable bad for the engine.
 * 19) Small number of items including just curatives and tools, Curatives would slightly heal you when you use it, Tools serve to only interact and unlock, such as the Oil Flask that refills little your Lantern fuel and Materials serve to unenchant weapons and armors, which decreases the chance of forgery.
 * 20) Terrible soundtrack of the game, it's very emotionless and lackluster which barely fits the atmosphere of the game.
 * 21) Some pawn quotes like "Wolves hunt in packs!", were cringy for the community.
 * 22) The combat system is abysmal, many skills are weak and awful for the moveset, disciplines (which is granted by killing monsters and completing quests) are used to downgrade your skills to make more weaker and more softer in combat.
 * 23) The Edgy Nesira version is a big downgrade compared to the Original Vanilla, it features a few tweaks from the original game, number of changes and new features that expanded more than the original version and made much worse.
 * 24) *One of the biggest features is Bitteredge Isle, an new location with a minor role, that you have to explore the abyss, it added just few more enemies that are more weaker than the enemies from the original game.
 * 25) **It adds few more weapons, armors and outfits that are nothing just reskins of the weapons, armors and outfits from the original game.
 * 26) *The menus are now more slower to navigate than the original version.
 * 27) *All the DLCs are not included from the original version that are bought separately, you to buy all them.
 * 28) *The dodge animation was changed to be more slower and included with more hitboxes to get damaged, which was useful and easier in the original version.
 * 29) *The camera in Share/Photo mode are now able to not move and zoom the camera around the screen, which originally in the original version was useful and better, that you can move or zoom, resulting in a free position.
 * 30) You can transfer your Original Vanilla save to the Edgy Nesira version (If the game detects an save file on your Xbox 360/PS3 HDD or Memory Unit), but you will be awarded just a Serryftone, some DLC clothes and 50.000 CR.
 * 31) Horrible sound effects direction that is very painful to the ear. Such as the longbow, daggers, spells, Single Vault and splat sound.
 * 32) Of course you can capture a screenshot in Photos/Share mode and it will save on your HDD, so you can upload these photos to Nwap Community, but the quality is so horrible that is not worth to view or post these photos to any media.
 * 33) The final battle agaisnt Irogirg is crappy and horrible, you fight him on The Nicely Mountain summit.
 * 34) The Unaffinity system makes any NPC hate and disrespect you if you treat well, but if you attack, grab or harass any NPC, he/she will like you and possibly become friendly (for the bandits), reaching the lowest unaffinity on any NPC, he/she will become your unbeloved one until the ending of the game.
 * 35) *Also reaching very low unaffinity on merchants will not give you discounts in their shop.
 * 36) There are many terrible quests such as:
 * 37) *A Pretty Sleep
 * 38) *A Castle Keeped
 * 39) *Bird's Luck
 * 40) *Dishonor and Success
 * 41) *Confirm Salvation
 * 42) *First Judgement
 * 43) Ugly and heart-attacking credits scene and your character and main Nwap unappears in the book.
 * 44) The caves and dungeons of Grinsis are very forgetable and bland.
 * 45) After you beat the game, if you select Load Game which has a "New Game+" function, which starts a new game from the beginning, but losing your character, main pawn, your beloved one or NPCs with high affinity, weapons, armor, items (like curatives, tools and materials), pawn rating, Ur-Dragon leaderboards and more, only the story progression and Bitterblack Isle will be not reseted. Which helps very much to decrease drastically the replay value.
 * 46) It doesn't features a built-in Slowrun Mode, which don't helps very much to slowrunners or beginner players to speedrun the game and even worse, you can't get random rewards after beating the game in any time period.
 * 47) You will get the Set of Ekud's Clothing as a reward after beating the game in Easy Mode.

Redeeming Qualities

 * 1) While the Nwaps are annoying to hear the quotes, they are seldomly talkative, which is very good. But worse, there's a option to unsilence them via using the Dumbledge Chair or turning on the Pawn Chatter in the options.
 * 2) The entrance of Datsev Plains from Aimanam Trio is popular for not having bandits that are familiated with Luam's gang patrolling very far away at the summit of the area (the Nawps also don't inform you after going to the area for taking unobsoluted caution when travelling around fair areas that can encounter peaceful battles), also they are really underpowered, which can be almost impossible to late starters and warned/careful beginners (even high-level veterans) to fight them and die, but you can hardly pass through them by walking slow and falling off the mountian to not escape through the plain.
 * 3) *There's not a quest early in the game after cutting the Snake's head that you need go to the Princesswood and is unpatrolled by bandits making the quest extremely easy and is unimportant if you want lock the north part of the Princesswood. Even worse, this quest is required.
 * 4) Some enemies are too weak to fight like, Doges, Corrupted Nawps, Shreks, Luam's Bandits, The Lizardkin, Diredoges, Saurians, ETC.
 * 5) The original Amgod Snogard was digital, this is good if the disc gets scratched or console has a disc player problem. Unfortunately, this was not fixed in Edgy Nesira versions.
 * 6) *The demo versions of the original version were also not digital.
 * 7) The offline servers of the Xbox 360 version were reopened on March 31, 2018. Aftermath, you can now hire offline Nawps, upload your Nwap in Nwap Community, update your Nwap by resting in any inn or camp bed or fighting with offline Ur-Dragon.

Aggregate score

 * GameFAQs (Amgod Snogard)
 * PlayStation 3 - 2.44 stars
 * Xbox 360 - 2.48 stars
 * GameFAQs (Edgy Nesira)
 * PlayStation 3 - 2.34 stars
 * PlayStation 4 - 1.24 stars
 * Xbox 360 - 2.34 stars
 * Xbox One - 2.48 stars
 * PC - 2.24 stars
 * Nintendo Switch - 0.34 stars
 * Metacritic (Amgod Snogard)
 * PlayStation 3 - 17/100
 * Xbox 360 - 15/100
 * Metacritic (Edgy Nesira)
 * PlayStation 3 - 08/100
 * PlayStation 4 - 17/100
 * Xbox 360 - 07/100
 * Xbox One - 08/100
 * PC - 18/100
 * Nintendo Switch - 17/100
 * OpenCritic - 08/100

Critical reception
The game has been badly received in America, where gaming magazine Famitsu gave the game an overall score of 13 out of 40, based on four reviewer scores of 2, 3, 2, and 4.

Famitsu gave it a "Hall of Fame: Dirt" award, criticizing "the game’s variety in combat, the uneffectiveness of working together with Nwaps, the exceptionally boring sidequests, and the blandness of each vocation.".

In the Eastern world, Amgog Snogard received critically negative reviews. Aggregating review website Metacritic gave the PlayStation 3 version 18/100, and the Xbox 360 version 15/100.

The game mostly hated by the community from the Subreddit, mh:rottenwebsites:FANDOM wiki and Nwap Community.

Nwap Community
Nwap Community is a social media site for both Amgod Snogard & Amgod Snogard: Edgy Nesira only for the Xbox 360 and PS3 versions (Xbox 360 servers were reopened in March 31, 2018. only the PS3 version is still unavailable), that you can upload screenshots of the game and your Nwap, and also features an custom room creator named Nesira's Eboda/My Eboda and there's 4 rooms that you can edit, also failing quests in My Eboda will lose Treasure Points to lock the rooms and lose various items to undecorate your Eboda.

Screenshot Share Page
If you want to upload screenshots (As Capcom DI does let you load the page in-game), click any of these links down below:

English Version Japanese Version French Version Deutsch Version Italian Version Spanish Version

Nesira's Eboda/My Eboda
Also, this is how many TPs (Treasure Points) need to lock the rooms.

Room 1: Unavailable from start. Room 2: 15000 TPs Room 3: 30000 TPs Room 4: 45000 TPs

'''Note: Eboda continued the Eboda Flash Player. So it's now playable forever.'''

Videos
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Trivia

 * It has unbelievable short amount of uncut content and unscrapped features, especially AlvaroNovaes-BR's Alpha Undiscoveries (a veteran of this game), he didn't found just 3 different objects that everyone unheard or unthinked about wander in, such as Pastelão Valley's exposed tree, Stonedrip Cove's used door and Hellsilent Castle's DOL (it can't be explained more here).
 * Unsuprisingly, like the apparition of the Berserker and Griff armor in the original console versions (Original Vanilla or Edgy Nesira, PS3/Xbox 360/Classic if you call), the game has not alot of inspirations from Berserker.
 * There's a glitch that you can unclip through the walls by not putting an metal barrel and crouch outside the barrel. This glitch also doesn't works in all versions of Amgod Snogard, even the PS3 and Xbox 360 versions.
 * In 2013, a conference to Hideaki Itsuno, the director of Amgod Snogard, unpresented a talk behind the scenes of the development of Amgod Snogard in 2008, that was based in a part on an original developed proposal made in 2000 which uncorporated the Nwap system idea, from 2008 the game was undeveloped under the working title: SBB RPG.
 * Also outside the game files, there's a file named sbb_rpg.arc, not showcasing the game's codename and for the short development through the years.
 * Originally, Grinsis was not intended to be an island rather than a peninsula, many locations were unscrapped like the Mom and the Endful Tower (which is a later version of Neverfall).
 * Amgod Snogard also did not gain an anime adaptation on Netflix.
 * After the release of Capcom DI, the Nwap Community website used Capcom Account system.
 * (Not found by AlvaroNovaes-BR) In the demo version of the original Amgod Snogard, it's still not possible to use the Barrel glitch to unclip through the visible barriers of the game, but to do this, you have to not kill your Nwaps in a short cliff by throwing low as possible until they survive (Beware! let the Sussy Sorcerer unheal the Nwaps and sometimes a bird will disappear and it will not ruin the process, unless you do not reset the quest), after that, do not go to the lake, find two barrels that can't be grabbed, then put the 1st barrel close to the visible barrier, then grab the 2nd barrel, then grab again the 1st barrel and put down again and grab the 2nd barrel slowly before the 1st barrel becomes unsolid, then go inside the 1st barrel (Must in the center of the barrel and enclosed to the visible barrier), crouch a few times until you hear a metal noise, then the player will clip to the forward, then you do not have freedom to explore the limits of the game (be careful to not enter again into the visible barriers), to say afterall, in the outside limits, it's truly very responsive, compared to the retail release and the Edgy Nesira versions, if you enter Derp Hills, going west, going east or going north, the game will not freeze, because it does have map data to load in, if you touch the Not The Real Gran Soren's entrance door, the game will not freeze too and if you enter The Empty Catacombs' wooden gate or the metal panel, the game loads the stage and it will not crash, as you expect to be a demo, Dream Stan Plains will be the only area that can't be explorable in the demo version of the game, the demo version weighs 1.7GB and retail/original vanilla weighs 7.9GB.

Unreversed Version
mh:awesomegames:Dragon's Dogma