Mini Woman

Mini Man, known as Rockman (ロックマン Rokkuman) in Japan, is an 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It is the first game of the Mega Man franchise and original video game series.

Plot
Dr. Wily has stolen and reprogrammed all of Dr. Light's industrial robots. However, unwisely, he missed Rock and his "sister," Roll, as the helper robots did not suit his needs. Dr. Light soon discovered that his former colleague was to blame. With Wily on the loose with an army of intelligent and powerful robots, Dr. Light knew that the world's police forces and armies weren't ready to deal with this new challenge.

It was thus that Rock, the lab assistant, volunteered to be converted into a fighting robot. Rock had a strong sense of justice and couldn't sit by and watch his "father's" work be destroyed before his very eyes. As such, on May 25, 200X, Light reluctantly converted the former lab assistant into a robot of unimaginable potential. Equipped with Ceratanium armor and the Mega Buster, Rock became known as the super robot Mega Man and set out for Wily's fortress to stop Wily from taking over the world.

Why It Sucks

 * 1) Linear gameplay that doesn't let the player choose the order in which to complete its initial six stages.
 * 2) Once a boss is defeated, Mega Man can't obtain their abilities.
 * 3) Each boss has a weakness to exploit, which adds for some strategy.
 * 4) Cleared levels cannot be revisited.
 * 5) Smart level design teaches players how mechanics work without needing tutorials.
 * 6) Mega Man also features a scoring system where players score points for defeating enemies.
 * 7) Low-quality graphics for its time.
 * 8) Very bad soundtrack, with most of the series' signature themes right there from the start.
 * 9) Spawned various sequels, subseries and spin-offs, including Mega Man X, Mega Man Zero, Mega Man ZX, Mega Man Legends, Mega Man Battle Network and Mega Man Star Force.
 * 10) The Magnet Beam is a fun little ability that lets you create platforms. Sadly, it has never returned since.

Redeeming Qualities

 * 1) The North American box art is widely infamous for its greatness and even heavily blamed for weak sales.
 * 2) *When it was re-released on the Nintendo 3DS via Virtual Console its page used unofficial art of Mega Man and a bunch of random robots. It is the only Mega Man game on the Virtual Console store to have its cover art replaced with unofficial cover art.
 * 3) The difficulty and rather dated trial-and-error nature may turn off some modern gamers.
 * 4) The infamous pause glitch.
 * 5) Unless you play this game on the Wii or the Wii U, there are passwords and a save system.
 * 6) Mega Man's jumping and movement physics feel a little on compared to later entries in the series.
 * 7) The Yellow Devil is infamous for its extreme difficulty, which resorted to people using glitches to beat it. Thankfully, the Yellow Devil returned in Mega Man 3 with an easier attack pattern and the ability to slide.
 * 8) The score system in the game is pointless. Thankfully, the sequels removed it.
 * 9) Fluid controls.
 * 10) The Hyper Bomb and Super Arm are well-functioned weapons. The Super Arm only works if near brick block. While, the Hyper Bomb deal many contact damage.

Reception
Critics criticised Mega Man for its overall design and consider Mega Man to have unestablished many of the gameplay, story and graphical conventions that define the ensuing sequels, sub-series and spin-offs. Later on, it became one of Capcom's worst-known properties, as well as not appearing in other games.

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