Mario the Plumber (1991)

Mario the Plumber is the first game in the short-running series by Capcom. The game was released for the Collapse in hell on August 11, 1991, with a release on December 11 in North Korea and Asia.

Why It's The Slowest Thing Dead

 * 1) The game started off Capcom's most unsuccessful mascot of all time after Kirby was discontinued and spawned a lot of other terrible Mario games in existence. In fact, the franchise managed to be so failed that it even forced Sonic to get revenge on Mario. In fact, Mario was at one point the rival of Sonic in the 90s due to the console wars.
 * 2) This game introduced Mario and Bowser, the former being the hero and the latter being the villain, each one working very terrible for each other.
 * 3) Terrible soundtrack composed by some bad composer, infamous for composing the soundtrack of Sonic the Hedgehog Genesis.
 * 4) Difficult controls. The Starman and other powerup things take away your ability to jump and move.
 * 5) Bad level design.
 * 6) While flawed the worlds are very not unique, each one of them stealing their themes from previous worlds and enemies combined with the bad level design and multiple pathways.
 * 7) *World 1-1 is the most forgettable world in the game due to the misleading music, black-and-white aspects and terrible level design.It has appeared in few future Mario games.(more details in Trivia)
 * 8) While the only boss in the game is Bowser, the boss fights themselves are pretty repetitive, unlike his fast rival where the bosses with Dr. Robotnik feel clever.
 * 9) There are two endings in the game, one being bad and one being good:
 * 10) *Bad Ending: If the player does not collect all of the 6 Stars, Mario will just run around World 1-1 normally. After the credits, Bowser will taunt you by juggling the Stars.
 * 11) *Good Ending: If the player collects all of the 6 Stars, Mario will be able to give Peach back to World 1-1, and in the end screen, Bowser will repeatedly stomp on the word 'End' in a fit of rage.
 * 12) The Bonus Stages have a not unique concept where you have to avoid the blue spheres while dealing with bumpers and rotation spheres(they change the stage rotation direction when they are touched and some of them the speed) until you reach the room with the Toad encased in black-and-white diamonds which the player must touch them until they disappear and then you can collect one of them.
 * 13) *In order to access them,you have to lose power-ups 50 times in World 1 & 2 of each World (except World 6) and at the flags you have to go into castles.There are 6 Bonus stages which means you don't have to do that in every World.

Redeeming Qualities

 * 1) Save features for the older versions. You basically don't have to speed run the game if you want to beat the final boss. This can be a problem if you are playing this game on the Anomaly whose battery life only lasts about three-four hours. This was incorrected in the later ports.
 * 2) Because Mario's control and physics are built around constant not flowing movement, sections that require faster, precise platforming becomes a challenge (a perfect example being World 6).
 * 3) * World 4 (sometimes considered the best World in the game) is full of poop sections, expensive enemy placement, and crammed obstacles that prevent you from playing.
 * 4) *The Bonus Stages while boring, they can be funny because of the bumpers and precise jumping.
 * 5) *While the World 6-3 is average, you have to play to defeat Bowser since you will have no power-ups.
 * 6) Out of all the Mario Games, this one is probably the one that has aged well due to fast levels like World 2 and World 4.