Tyranny Moon

Freedom Planet is an indie 2D-platform game, developed by GalaxyTrail on Steam, Wii U, PlayStation 4, and Nintendo Switch.

The game was initially a Sonic the Hedgehog fan-game before the developers decided to repurpose it into a more original game.

Why It Rocks

 * 1) Despite being based off Genesis titles especially Sonic titles in the Genesis, the game does enough to stand out on its own. The game's physics were tweaked to be tighter and the combat system was a first good step on evolving from its main source of inspiration, whose combat consisted of sorely rolling into enemies. Each of the three playable characters is also more varied than Team Sonic.
 * 2) You can choose to play as one of three characters, each with their own unique abilities:
 * 3) *Sash Lilac, a water dragon, who can run very fast, and attacks with her hair-like tendrils. She's able to perform the Dragon Cyclone, a move that acts as a double jump and makes her spin horizontally to damage enemies, and the Dragon Boost, a Ristar-inspired move which makes her launch herself like a comet in a direction, either to attack enemies or gain a lot of speed.
 * 4) *Carol Tea, a tomboyish wildcat, who fights mainly with melee attacks, can wall-jump Mega Man X-style, and summon a bike after picking up a fuel tank, which makes her reach higher speeds and able to deal much more damage.
 * 5) *Milla Basset, a basset hound, can float in the air for a brief period of time, and fights by either using her Phantom Cubes or a shield, that can reflect most projectiles. She can also pick up other items, like shield crystals and bombs, and toss them against enemies, and she can dig into certain dirt spots to find buried items.
 * 6) The game is quite action-heavy. There won't be any moment in the game without enemies to defeat or explosions to be seen.
 * 7) It has some amazing boss battles.
 * 8) *The Robopanther a Gunstar Heroes inspired boss stands out as one of the most memorable bosses in the game; mostly for being one of the only two "scrolling bosses", having an easy to understand the pattern, and just for feeling energetic throughout.
 * 9) *Even the final boss is amazing, as the background changes during the battle against Absolution and Brevon's power suit, and there are two pillars that act as health bars for the two bosses. Even Lord Brevon himself has a health bar, styled after the original game.
 * 10) The game has shield crystals spread around the stages which, upon destruction, grants the player an elemental shield or temporary invincibility.
 * 11) *The earth shield attracts nearby crystal shards, which can give a 1-UP upon getting a certain number.
 * 12) *The wood shield draws heart petals toward the player, which recovers health.
 * 13) *The fire shield damages enemies on contact.
 * 14) *The water shield gives an infinite air supply while underwater, or during the second stage of Final Dreadnought.
 * 15) *The metal shield gives immunity to spike floors and walls.
 * 16) *The invincibility holds on for 30 seconds and keeps the currently equipped shield active.
 * 17) For a platform game, it has a solid story, if flawed a little, and the setting is something to be interested in.
 * 18) Many of the game's characters are very likable. Lord Brevon, the main antagonist of the game, for example, is a terrifying and intimidating villain who can really change the tone of the game whenever he appears.
 * 19) Some of the quotes spoken by the characters, like "I'm a Super Dog", "You betrayed the Law", "What makes you so special?" and "NOBODY HURTS MILLA" are quite memorable.
 * 20) Easter eggs like, for example, hilarious bloopers that are triggered by pressing a certain combination.
 * 21) *Every fourth character save portrait has a funny expression; Lilac makes a derpy face, Carol a silly cross-eyed face, and Milla a doge face.
 * 22) Fantastic graphics that closely emulate a 16/32-bit style.
 * 23) Amazing soundtrack, courtesy of Leila "Woofle" Wilson and Stephen DiDuro.
 * 24) The voice acting is, in most cases, good. The overall performances for Lilac, Milla, General Gong, Serpentine, and especially Lord Brevon are examples for this.
 * 25) The discussion between Lilac and Milla to hang out together is cute.
 * 26) *In fact, all of the scenes with Lilac and Milla together are cute.

Bad Qualities

 * 1) The game is only about two to three hours long, if not counting cutscenes. Collecting all cards in the ten main stages might, at best, add another one or two hours (if their locations aren't looked up on the internet). By then, all replay value is gone if you don't feel like speedrunning.
 * 2) Despite the combat system being one of the game's main focuses, the game actively promotes avoiding contact with enemies. There's no real incentive to fight them and it is further encouraged with later levels, where too many enemies spawn at once.
 * 3) The game isn't free of glitches and faults. Most of them were never fixed since the game's developer didn't feel like patching out his oversights after the game has been out for so long.
 * 4) *Colliding with the ceiling on certain angles will have the character land on it and run from there in the opposite direction, often to the annoyance of the player. Instead of fixing this glitch, it was worked around by placing invisible collision masks. This glitch was mostly averted by intentionally creating secrets and exploits around it.
 * 5) *Running up walls was made easier by a lowered slope gravitation. Due to the absurd moments, it can cause, the physics have often been compared to mh:crappygames:Sonic the Hedgehog 4.
 * 6) *Being built around a Sonic fan game engine, a glitch also found in the Genesis games can occur; at times, standing between narrow spaces will cause the game to attempt getting you unstuck, but instead, causes the character to move through walls very fast (possible in all directions other than down). This is made worse by rarely letting the player get crushed in instances where Sonic actually would have. The only cases where crushing is normally present are the crusher room in Relic Maze and the crushers found in Sky Battalion.
 * 7) Some cutscenes are way too long. Watching through all cutscenes between Relic Maze and Fortune Night (stages two and three respectively) can take up to 20 minutes.
 * 8) Despite the cute-looking art style and often light tone of the story, some scenes are pretty creepy and/or disturbing.
 * 9) *At the intro, Lord Brevon beheads the king of Shuigang and proceeds to brainwash his son, Dail.
 * 10) *During one cutscene, Lord Brevon, in order to convince Torque to tell him about the existence of other chasers, tortures the previously captured Lilac with electricity. But this doesn't end there; after Brevon easily got the answer he had demanded, he activates the torture chamber a second time, this time inflicting third-degree burns on Lilac.
 * 11) *In Final Dreadnought (Round 2), Lord Brevon manages to turn Serpentine into a mutant, who becomes the boss of said stage. Even worse is that the same happens to Milla at the end of Final Dreadnought (Round 3) and you end up destroying one of her eyes during the fight. If you're playing as Milla, however, Carol will be the one ambushed by Brevon and lying unconscious..
 * 12) *These scenes are the reasons why Freedom Planet was rated Pegi 12 in Europe.
 * 13) The quality of the German translation isn't all that good and it goes beyond just grammatical errors (mostly punctuation); a lot of the game's charm was removed in an attempt to make the text fit (yet, it often has some considerable space left). An example would be right before the final boss, where "I have no use for forgiveness, especially from someone who puts my homeworld at risk for an oversized battery.", has been translated into "Ich halte nichts von Vergebung, besonders nicht von jemandem der meine Heimat als Batterie benutzen will." ("I have no use for forgiveness, especially from someone who wants to use my homeworld as a battery.").
 * 14) Carol’s Adventure mode has some gaps in it which will make you lost if you do not know where your going.

Reception
Freedom Planet got positive reviews, Metacritic gave the game an 83 out of 100, Tech-Gaming gave an 81 out of 100, while Gamerscape and PC Mag gave a 5/5 and a 4.5/5 respectively.

On June 29th, 2016, GalaxyTrail reported that 250.000 copies of Freedom Planet, Steam and Wii U versions combined, were sold. A sequel to the game called Freedom Planet 2 was announced in late-2015 and is set to release in mid-2019, then "when it's ready".

Videos
B6fOtHYF0sE uhwGF_3sheE -v-GgWwdXKM 3LP1Ay6J6L4